//==============================================================================
// wolf_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Unit A Wardog_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				length 0.75
                                scale 0.75
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Unit A Wardog_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepRight 0.18 true	
				tag FootstepLeft 0.35 true
//-- end auto generated section
				length 0.88
                                scale 0.75
			}
		}
	}
}

//==============================================================================
anim run
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Unit A Wardog_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepRight 0.18 true	
				tag FootstepLeft 0.35 true	
//-- end auto generated section
length 0.95
                                scale 0.75
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Unit A Wardog_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.55 true	
				tag GenericSound 0.55 true	
//-- end auto generated section
                                scale 0.75
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Unit A Wardog_boredA
                                scale 0.75
			}
			version
			{
				Visual Unit A Wardog_boredB
                                scale 0.75
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Unit A Wardog_DeathA
                                Connect hotspot Blood hotspot
length 1.15
                                scale 0.75
			}
		}
	}
}